The Shindig: Day 2
As part of the PiCoSteveMo game jam I'm building a deck builder game where you host a great party.
This is my second day of working on this (see day 1). Follow along with me as I try to build this out.
As part of the PiCoSteveMo game jam I'm building a deck builder game where you host a great party.
This is my second day of working on this (see day 1). Follow along with me as I try to build this out.
As part of the PiCoSteveMo game jam I'm planning to build a deck builder game where you host a great party.
This is the development log of working on this. Follow along with me as I try to build this out.
Yesterday I learned of the PiCoSteveMo game jam on Topic Lords and was immediately inspired to have a go taking part.
The premise is that you make a PICO-8 game inspired by a Steven King work over the course of November.

This will be my first game on the PICO-8. I've had a go with making games with PICO-8 after hearing how great it is for having a quick feedback loop and forcing you to keep things simple.
When I've played with it in the past I've still felt overwhelmed by how open it is. You start with methods like RECTFILL but without a clear idea of what you want to make it's hard to know hard to move past drawing rectangles to the screen.
Yesterday I wrote about my experience trying to make a video game in one day.
I didn't finish the game but I had a lot of fun working on it. Today I'll be continuing work on the game with a goal of releasing it by the end of the day.
Let's summarise some of the things I want to achieve today:
I have been working on a long project to build a video game. I am building a story-driven tactics game using the MonoGame framework.
As a beginner game developer I am learning a lot about programming in C-sharp and managing the game UI elements but it is hard to stay motivated on a project that might never end.
I have some time off this week and initially I was planning to spend the time working on my game but instead I got interested again in an algorithm that I am struggling to implement in Computational Geometry (I might make a separate post about this).
So I wondered. can I try making a game in a day?
I've been having a go at writing a video game in C# recently using the MonoGame framework.
Inspired by a post by Noel Berry about making video games without an engine, I wanted to try using Dear ImGui for debugging.
The idea is to be able to quickly display information about the state of the game, e.g. a character's stats, so that I can debug what is happening in the game.
This post will cover how I installed Dear ImGui and integrated it in my game.
A dear friend recently challenged me to write fizzbuzz without if statements. Let's try to build it in JavaScript.