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The Shindig: Day 2

· 2 min read
beho

As part of the PiCoSteveMo game jam I'm building a deck builder game where you host a great party.

This is my second day of working on this (see day 1). Follow along with me as I try to build this out.

2025-11-04 2000

I actually sat down to start working at 1900 but I got caught up playing a game from last year's submissions - Look who's the shining two!. That was good fun.

Today I'd like to have a go building out some of the UI for the game, in particular building out the party screen I was building logic for last time.

Let's start by firing up Aseprite. The PICO-8 has 128x128 pixels on the screen and has a specific 16 colour palette.

If we assume that a given card has 16x48 pixels of space then we can fit 7 across and 2 cards down. That's a total of 16 cards.

In the remaining 16x32 pixels of space at the top and bottom I think I can fit some status text and decorations. Alternatively a 16x32 size card might look more natural and then that would fit 3 rows.

2030

I think I should be able to get 16x24 cards to work, this is nice because 2x3 ratio resembles a real card.

a mockup of a 7x3 card panel

This way I have some room around the cards area for decoration and a big panel for text instructions.

Let's start filling it out.

2100

I've filled out the border around the cards area with some approximation of a hotel. It's not great but I think it's very cute.

an outline for the game screen themed like a hotel