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Jagpie dev log - day two

· 7 min read
beho

Yesterday I wrote about my experience trying to make a video game in one day.

I didn't finish the game but I had a lot of fun working on it. Today I'll be continuing work on the game with a goal of releasing it by the end of the day.

Let's summarise some of the things I want to achieve today:

  1. animations for hopping and flying paces
  2. UI to show the current date and word count
  3. a title screen
  4. add scrolling images for the rest of the terrain

Jagpie: A journalling game

· 11 min read
beho

I have been working on a long project to build a video game. I am building a story-driven tactics game using the MonoGame framework.

As a beginner game developer I am learning a lot about programming in C-sharp and managing the game UI elements but it is hard to stay motivated on a project that might never end.

I have some time off this week and initially I was planning to spend the time working on my game but instead I got interested again in an algorithm that I am struggling to implement in Computational Geometry (I might make a separate post about this).

So I wondered. can I try making a game in a day?

Using Dear ImGui in MonoGame

· 5 min read
beho

I've been having a go at writing a video game in C# recently using the MonoGame framework.

Inspired by a post by Noel Berry about making video games without an engine, I wanted to try using Dear ImGui for debugging.

The idea is to be able to quickly display information about the state of the game, e.g. a character's stats, so that I can debug what is happening in the game.

This post will cover how I installed Dear ImGui and integrated it in my game.